Brain-computer interfaces (BCI) use recorded brain activity as a control signal. As most research in the past has focused on severely disabled users, this research focuses on the general population by combining it with games. At the moment, BCI is not a fast communication channel, which can be addressed by using a variety of ‘brain actions’ (imaginary movement, cognitive state, evoked potentials), and combining it with other input modalities (e.g. the traditional mouse and keyboard). The goal of my research is to extend a game application to use these multimodal methods of control in an intuitive manner and evaluate the user experience and effectiveness.